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CULTURES DATA FILE
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-STAR WARS REBELLION MOD-
         V 1.0
(BASED ON: Star Wars ii Mod)

Copied from Highliner Mod
 
This culture file is from Jourin's Culture Mod.  The last six cultures in the list are
my own creation, using his point parameters. - G.W. 7/8/03

Jourin's Readme follows below...

Culture Mod by Joe Skarupinski, Jourin. v.1.0, 11/13/2001

Cultural values were not balanced.  I weighted the values based on how many racial
points where needed to achieve the same value.  Some cultures actually penalized you.

Using neutral as a base with the value 2 in every field, I determined the max point
value for the cultures.  Then I balanced the cultures to all equal the same value.

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*BEGIN*
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Name                  := Neutral
Description           := A race with no specific advantages or disadvantages.
Production            := 2
Research              := 2
Intelligence          := 2
Trade                 := 2
Space Combat          := 2
Ground Combat         := 2
Happiness             := 2
Maintenance           := 2
SY Rate               := 2
Repair                := 2

Name                  := Berzerkers
Description           := A highly factioned culture with an unending desire for conquest. Berzerkers are tremendous fighters with no apparent regard for personal safety. This single-minded lust for combat takes a toll on their culture's ability to advance its economy.
Production            := 0
Research              := -5
Intelligence          := -5
Trade                 := -5
Space Combat          := 10
Ground Combat         := 10
Happiness             := 5
Maintenance           := -2
SY Rate               := -2
Repair                := -2

Name                  := Warriors
Description           := A culture dedicated to the pursuit of combat and conquest. Strong familial bonds hold the society together and allow it to advance in non martial areas. 
Production            := 0
Research              := 1
Intelligence          := 1
Trade                 := 1
Space Combat          := 5
Ground Combat         := 5
Happiness             := 0
Maintenance           := 1
SY Rate               := 1
Repair                := 1

Name                  := Traders
Description           := Citizens of this culture are dedicated to the pursuit of meeting other races and establishing trade with them. 
Production            := 0
Research              := 5
Intelligence          := 5
Trade                 := 10
Space Combat          := 0
Ground Combat         := 0
Happiness             := 0
Maintenance           := 4
SY Rate               := 0
Repair                := 4

Name                  := Politicians
Description           := A highly political culture allows for advanced trade and superior leadership in combat. However, as often happens with a politically centric directive, the basics of industry are neglected. 
Production            := -1
Research              := 5
Intelligence          := 5
Trade                 := 5
Space Combat          := 3
Ground Combat         := 3
Happiness             := 5
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Artisans
Description           := A populace devoted to the leisure and cultural pursuits. This society keeps is populations very happy.
Production            := 4
Research              := 0
Intelligence          := 0
Trade                 := 0
Space Combat          := 0
Ground Combat         := 0
Happiness             := 10
Maintenance           := 4
SY Rate               := 0
Repair                := 2

Name                  := Scientists
Description           := The majority of the given population are devoted to scientific endeavors.
Production            := 5
Research              := 10
Intelligence          := -3
Trade                 := 5
Space Combat          := 0
Ground Combat         := 0
Happiness             := 5
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Workers
Description           := A culture which values hard work above all else. Industry is given precedence above all other tasks.
Production            := 10
Research              := 0
Intelligence          := 0
Trade                 := 0
Space Combat          := 0
Ground Combat         := 0
Happiness             := 0
Maintenance           := -2
SY Rate               := 5
Repair                := 1

Name                  := Schemers
Description           := A society with a natural disposition towards dark deals and political machinations. This society is adept at intelligence operations.
Production            := 0
Research              := 5
Intelligence          := 10
Trade                 := 5
Space Combat          := 2
Ground Combat         := 2
Happiness             := 2
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Zealots
Description           := A culture completely dedicated to a single goal. All thought and effort is expended with this goal as the result. Though industry and intellectual pursuits suffer, this society excels at combat.
Production            := 5
Research              := -3
Intelligence          := -3
Trade                 := -5
Space Combat          := 2
Ground Combat         := 10
Happiness             := 10
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Engineers
Description           := A populace that is dedicated to engineering pursuits. These beings are adept at construction, maintaining, and repairing complex vehicles. 
Production            := 5
Research              := 2
Intelligence          := -2
Trade                 := -5
Space Combat          := 0
Ground Combat         := 2
Happiness             := 0
Maintenance           := 5
SY Rate               := 5
Repair                := 5

Name                  := Merchants
Description           := Merchants have directed themselves towards economic pursuits. They excel at trade and deep space supply.
Production            := 5
Research              := 0
Intelligence          := 0
Trade                 := 10
Space Combat          := 2
Ground Combat         := -5
Happiness             := 0
Maintenance           := 1
SY Rate               := 0
Repair                := 2

Name                  := Renegades
Description           := A society almost to the point of anarchy, Renegades are highly factioned groups that prefer to work separately. Their diverse yet happy lifestyle keeps their population spreading throughout the galaxy.
Production            := 0
Research              := 5
Intelligence          := 5
Trade                 := 5
Space Combat          := 2
Ground Combat         := 0
Happiness             := 5
Maintenance           := 0
SY Rate               := 0
Repair                := 4

Name                  := Xenophobes
Description           := A culture which has no desire for interaction with other cultures. They desire to remain apart and distinct from the rest of the galaxy.
Production            := 10
Research              := -20
Intelligence          := 0
Trade                 := -20
Space Combat          := 0
Ground Combat         := 2
Happiness             := 10
Maintenance           := 10
SY Rate               := 10
Repair                := 0

Name                  := Balkanized
Description           := A culture which is broken up into mutually competitive factions.  Their competition makes for increased production and faster research, but the differences between factions' units makes maintenance and repair difficult, and their infighting is an open door to hostile intelligence ops.
Production            := 5
Research              := 5
Intelligence          := -10
Trade                 := 5
Space Combat          := 5
Ground Combat         := 5
Happiness             := 0
Maintenance           := -5
SY Rate               := 5
Repair                := -3

Name                  := Slavers
Description           := A culture whose labor force is composed mostly of slaves and/or serfs.  Increased prodcution (and/or lower labor costs) are offset by perpetual discontent and decreased intellectual vigor.
Production            := 10
Research              := -3
Intelligence          := 10
Trade                 := 0
Space Combat          := 0
Ground Combat         := 5
Happiness             := -10
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Subversives
Description           := This society is dedicated to the undermining and overthrow of all other societies.  They are experts at finding and exploiting the weakest links in other races and cultures.
Production            := 0
Research              := 0
Intelligence          := 20
Trade                 := 0
Space Combat          := 2
Ground Combat         := 4
Happiness             := 0
Maintenance           := 0
SY Rate               := 0
Repair                := 0

Name                  := Explorers
Description           := A culture dedicated to the exploration of space, and the development of the ships necessary to do so.
Production            := 0
Research              := 5
Intelligence          := 0
Trade                 := 5
Space Combat          := 3
Ground Combat         := 0
Happiness             := 0
Maintenance           := 5
SY Rate               := 0
Repair                := 0

Name                  := Collective
Description           := A society in which the individual is, either biologically or cybernetically, subordinated to the whole.  Internal harmony is the prime benefit.
Production            := 0
Research              := -10
Intelligence          := 10
Trade                 := -8
Space Combat          := 0
Ground Combat         := 0
Happiness             := 20
Maintenance           := 10
SY Rate               := 0
Repair                := 0

Name                  := Caste
Description           := A culture where economic/social roles (worker, warrior, intellectual) are assigned by birth or engineering.  Specific castes excel at their assigned tasks, but coordination between them may be a problem.
Production            := 5
Research              := 5
Intelligence          := -5
Trade                 := -5
Space Combat          := 5
Ground Combat         := 5
Happiness             := -8
Maintenance           := 0
SY Rate               := 5
Repair                := 0

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*END*
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