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MAP DATA FILE
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*BEGIN*
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Name                                     := Swoltran
System Physical Type                     := Normal
Star Ambient Color                       := 25, 25, 25
Star Diffuse Color                       := 100, 100, 100
Star Specular Color                      := 100, 100, 100
Job System Portrait Filename             := SystemPortrait_WhiteStar2.bmp
Skybox Left Bitmap                       := Skybox013.bmp
Skybox Right Bitmap                      := Skybox025.bmp
Skybox Top Bitmap                        := Skybox018.bmp
Skybox Bottom Bitmap                     := Skybox022.bmp
Skybox Front Bitmap                      := Skybox003.bmp
Skybox Back Bitmap                       := Skybox014.bmp
Number of Entrances                      := 2
Entrance 1 Obj Name                      := Warp Point 1
Entrance 1 Offset X                      := 0
Entrance 1 Offset Y                      := 0
Entrance 1 Offset Z                      := 0
Entrance 2 Obj Name                      := Warp Point 2
Entrance 2 Offset X                      := 0
Entrance 2 Offset Y                      := 0
Entrance 2 Offset Z                      :=o get the medium/huge etc tech areas, which in turn give you ships. 
BUT, ships get thier level from star ship hulls. So, I have to get Light hulls lv1 to have a frigate, but then to get frigate Lv2 
I must research Star Ship Hulls, not light hull construcion.

There are a few more differences, like phased weapons is now phased technology. It is now what gives you a phased shield generator. (Once, of course you have shields LV1)

And, I forgot to tell you about the new bridges. You might have a favourite by the end of your first 10 turns.


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------B| Components------
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In the EvilMod, there are a great number of new components. These include new bridges, computers, weapons, shields, mounts, armour and more. I will explain some of them now.

Shields: There are new shield types which can really help you out, like precursor shields and others.

Armour: Armour now gets it's structure from its level, making it more valuable to research armour. 
There are also many new armour types, eg Thin and Thick armour, Larger armour of existing types, and Null Space armour.

Bridges: There are new bridge types which allow you to really get battles going. Try them out and you will see.

Misc: New research and Intel components are avalible for bases and ships. These will sure go down well with most of you :P


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------C| Facilities------
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Not much to say here execpt that there are at least 20 new ones, including more spaceyards, resupply depots, storage things, and resource gathering facilities.

Some of the more notable ones are:

Construcion Yard Mega-Complex
Massive Planetary Fission Reactor
Mineral Drill
Hydroponics Facility

And More!


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------d| Ship Sizes------
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There ar hundreds of new ship sizes in the EvilMod!!! These include new racial ships for temporal, new colonising sizes, Massive Hulls, etc

Building a ship now requires more thinking, as there are also scout to choose from. Scouts are a new unit type with the capabilies of a ship. 
They can be built without a spaceyard making them more practical. BUT they have reduced structure making them less likely to survive combat.


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----------e| AI----------
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EvilMod uses AI adapted from Unnamed Mod.

The AI is therefor challenging and bound to leave you tring to catch up. If anyone would like to help me program the AI to the tech tree more precisly, email me at:
jamieswasteland@hotmail.com

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